A projectile follows the following path defined by its horizontal (x) and vertical coordinates (y):
x=x0 + v0cos(θ)t
y= y0 + v0sin(θ)t - (1/2)gt2
See: http://hyperphysics.phy-astr.gsu.edu/hbase/traj.html#tra5
If you apply that to your situation,
x=x0=0;
(1) v0cos(2)t=250 ft.
y=y0=0;
v0sin(2)t=250 sin(2)=8.7 ft
(2) (1/2)gt2=16t2=5 ft
This last equation (2) means t= √(5/16)=0.56 seconds
Substituting into (1) gives v0=250/(.56x.9994)=447 fps
That’s a very interesting and useful link you posted Andrew. Thank you. It appears that the different calculators are intended for level or upwards directions. However, I tried a -2-degree launch angle in this one and a shorter time interval than you keep trying to use and got some results that appear to be “in the ballpark” of what is needed for the situation in Dealey Plaza. And hopefully, this image illustrates what I have been trying to say.

Although I did indicate the ballistic graphs in my report were not intended to be totally accurate (only to show the concepts), I think the difference between what you are calculating and what I am coming up with is larger than it might should be. So, I think that one of us is doing something wrong. I want the report to be honest and reasonably accurate. So your input is valuable to me and appreciated. I plan to double check the elevations I used and look for any errors on my part. Please let me know what you think about the above calculator results. Thanks again.